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Everything you can find in the dungeon
The goal
Descend through a procedurally generated dungeon โ each map has its own depth, from six floors in the Catacombs to twenty in the Void Rift. Each floor is a network of rooms joined by doors โ explore to find treasure, shops, shrines and the floor boss. Beat the boss to descend; survive to the bottom to win the run.
Controls
Move with WASD or the arrow keys. Weapons fire automatically at nearby enemies โ you position yourself. Press Space to open chests, buy from shops and take stairs. Shiftfires your class's active ability. Esc pauses.
Rooms
Combat rooms seal their doors until every enemy falls. Treasure rooms hold a chest, shops sell healing, upgrades and reroll tokens for the gold you carry, and shrines offer risky bargains โ blood for power, gold for treasure, or a curse for two free levels. The boss waits at the far end of each floor. The minimap fills in as you explore.
Spending gold
Gold you collect is your shop budget during the run; whatever you have left when the run ends is banked permanently for classes and talents. Spend or save โ both are right.
Getting stronger
Slain enemies drop experience. Each level grants a choice of upgrades โ new weapons, weapon levels, or passive items. Max a weapon and pair it with the right item to evolve it into something far deadlier. Gold is banked between runs.
Between runs
Spend gold in the Talent Tree for permanent bonuses, and unlock classes through achievements or by buying them. Progress saves automatically on this device.
Biomes
CatacombsShadow HallsOvergrowthEmberwaysFrostvaultsBloodmoonThe AbyssGilded Halls